Writing bots for web-based games

16 Oct

Browser games are a great way to eat up a significant amount of your time without remembering it at all. While I have fallen in that trap several times, I tend to view them as an… opportunity. Opportunity to become better at understanding code, much like the Weekly Source Code series by Scott Hanselman.

Indeed, using a bot may seem really unfair to the passionate gamers that try to spend their time at becoming self-proclaimed gods in the given reality. But this is exactly my point. Most of these games are based completely on collecting numbers – either gold, points, stats or whatever. And you can’t beat an intelligent toaster at this one. And I just want to understand the toasters. I’d love to take on a challenge of creating better ones, actually. And this is partially related to game developers, too – if your game is stupid enough to be robotized, it should be.

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